TEAM PROJECTS
INDIVIDUAL PROJECTS
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Honorable Mention
Level, Quest, Narrative Design
Created an interactive town, with designed combat areas and encounters, looting and exploration opportunities, and NPC/ story interaction.
Starfield | Creation Kit
Before Night Falls
Level, System, Narrative Design
Developed a Clue-like experience set in the isolated Ford Mansion, inviting players to investigate the environment and interrogate houseguests to uncover the truth.
HardDriverz
Level Designer
Kila: Hourbound
Game Designer
Beacon of Hope
UE5